© 2019 by Shaun T. Williams

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PORTFOLIO

Online Portfolio of Shaun T. Williams

BA (Hons) Games Design

ROTATIONS AROUND THE SUN: 43

SOFTWARE & APP EXPERIENCE

3DS MAX, MAYA, AUTOCAD, LIGHTWAVE, VISUAL STUDIO, PHOTOSHOP, 3D COAT, MUDBOX, ADOBE PREMIER, VUE, UNREAL ENGINES 2, 3 & 4

Premium Sci-fi Game and film Assets

Designed for real time, low-mid poly and Full PBR, I have released many royalty free assets in the form of Spacecraft, spaceships and space stations along with Props, weapons and modular environments ready for use in the Unreal 4  Engine along with other engines such as Unity and many other 3d apps which support FBX and Obj format.

1/25

FREELANCE

I have been working freelance through 2018 and 2019.  I have also found time to publish some of my sci-fi assets I have created over the years.  I have worked on a few small projects over the last 2 years such as Cinematics work for RealTime UK, Environments for Indie games such as All Contact Lost and Ghostship Chronicles.

1/25

MAG STUDIOS

REFICUL - VR GAME

Reficul was designed for VR from the ground up.  Designed for high-end VR such as Oculus Rift and HTC-Vive the game uses Motion controls as the player's virtual hands and features realistic weapon handling, real-time inventory, a dark scary atmosphere, multiple unique bonus arcade games, and open world town.  The game pushes a lot of limits of VR and also pushes the player with realistic weapon handling in a tense and action-packed VR survival horror game.  Available on Steam!  Released In May 2018.

REALTIME ARCH-VIS

One of my freelance projects of 2018 was to model a building interior from the plans and make it VR ready in real time using the Unreal 4 engine.  The building was to use set materials, fixtures, and fittings which all had to be modeled and created from scratch from minimal photo reference. 

1/23

MAG STUDIOS

CDF STARFIGHTER - VR GAME

CDF Starfighter was designed for VR at is Launched in 2016 with the Steam VR - HTC_Vive and soon after the Oculus Rift.  The game originally launched into Early access in April 2016 and went full release in 2017.  The game was made in an old source engine version of unreal and many changes in graphics cards sdks, as well as VR sdks, have caused some players problems in 2018.  The remastered version which is still in development and expected to go full release in the summer of 2019.  CDF Starfighter is a 90`s style space combat simulator with an emphasis on single player.

MAG STUDIOS

GHOSTSHIP

Ghostship was developed from 2012 and 2 separate games where developed and released.  Ghostship Aftermath was designed for VR (DK1 - Oculus) and CDF Ghostship was designed for normal pc users.  The Ghostship games where developed using the Unreal 3 engine and as a solo developer with failed crowdfunding I worked tirelessly to finish and release the game in 2014 and 2015.  Since 2016 work has slowly progressed and the all-new Ghostship games using the Unreal 4 engine and taking all previous feedback into account,  Ghostship One (VR) is due to release for VR late 2019 and Ghostship Chronicles is due for release Q2 2019.

3D Consultant (Education)

GAIA Technologies (UK)

In 2010/2011, I was a 3d consultant and content creator for Gaia Technologies based in Wales, UK. 

 

My duties included consulting with secondary school teachers and staff to create 3d education tools to be used in the current curriculum.  I created a number of low poly real-time environments and props while at Gaia Technologies using 3ds max, Vray, Photoshop and a custom real-time engine.  I also ran a regular computing club at one of the schools at which I was based (Shelfield Community Academy, Walsall, Birmingham.    

1/17

MOONBASE ALPHA

Museum of Science & Industry

Tampa, Florida, USA

Designed and licensed for 3d printing in the Science and Industry Museum In Tampa, Florida USA in 2012.  The modular moonbase alpha was designed with a modular and 80`s look and feel.  

SPACESHIP FLY-BY

BIG BANG THEORY (Warner Bros)

Spaceship flyby animation used in the Big Bang Theory (Season 8 - Episode 21) Warner Brothers.  The animation has also been licensed for other film and documentaries.  The ship (CDF Goliath Dreadnought Class) was designed in 2009 and the animation was rendered in Vue in 2010, 

GALACTIC MARAUDER

POTTER-TECH (USA)

In 2009/2011, I was a 3d artist, concept artist and texture artists and animator for a game which was never finished and released.  I spent a lot of time on the roles I was assigned its good to show off some work although it was never used and released as planned.  

 

The game was designed as an open universe sci-fi game for Mobile phones and was due to feature trading, battles, story, black markets, diplomacy and a lot of strategies.  The game axed by potter tech in 2011.

1/15

ALIENS GAME (Unreal 2)

University Project using the Unreal 2 Engine Editor and Maya / Photoshop

The project was fun as Aliens has always been a huge inspiration.  I modeled all the environment and props and the alien and rigged it ready for game use.  The unreal engine 2 editor was very limited back in the day (2009) but a month's hard work turned into a playable level, Aliens style!  The only assets I used which were not my own where the original sound effects from the films and a mod weapons pack.

THE BABYLON PROJECT

MODS & CONTENT FOR FREESPACE 2 MOD (Heat Em Up)

My first efforts in the gaming industry were being a Moderator and content creator for a Freespace 2 Mod called TPB - The Babylon Project.  As B5 was always my biggest inspiration for a  lot of my work, I spent a lot of my time between 2002 - 2008 helping out on the mod and producing some cannon mission packs such as the STarfury pilot Mission pack and a full voice acted campaign - The Earth Brakiri War.  I also released other packs such as Survivor and many other in my 6 years helping out with the community.  My username was and still is - MadaboutGames

PREVIOUS WORK EXPERIENCE

  • 1991 - 1992 - Dixons - Shop Assistant

  • 1992 - 1992 - B & M Bargains - Shelf Stacker

  • 1992 - 1993 - Graphic Designer - Clear Picture - Temp

  • 1993 - 1995 - Clifton Casino - Croupier

  • 1995 - 1996 -  Working In Spain (Various)

  • 1996 - 1996 - Gledd Hill Water Systems - Metal Worker

  • 1996 - 1997 - BT Syncordia: Helpdesk and on-site network engineer

  • 1997 - 1997 - Royal Bank Of Scotland: Blackpool Topping STreet - Account clerk

  • 1998 - 2001 - British Amry - Royal Artillery

  • 2001 - 2002 - Club Max UK / Premier cuisine 

  • 2002 - 2003 - FX Interactive - Owner Proprietor

  • 2003 - 2005 - MAD About Games - Owner & Proprietor

  • 2005 - 2006 - Campus Computing - York University Campus Shop Manager

  • 2006 - 2006 - Subway - Fleetwood  -  Manager

  • 2007 - 2007 - Card Factory  -  Cleveleys -  Manager

  • 2007 - 2007 - Kerby Hoovers - Self Employed

  • 2007 - DHL - HGV Driver

  • 2007 - Glenn Porters Haulage - HGV Driver

  • 2007 - 2008 R and D Retail - Merchandiser, systems operator

  • 2008 - 2011 - Preston Uni - BA (Hons) Games Design